Madden NFL 12 Tips
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Welcome to the Madden NFL 12 information hub. Your one stop resource for everything related to Madden NFL 12 from EA Sports. We will have reviews, previews, team ratings, player ratings, trailors, gameplay improvements, tips, strategies, links, forums, and more. Madden 12 is available for 360, PS3, PS2, Xbox, and Wii.
Madden Fan Sites
Madden 09 Player Ratings
Madden Community Day Previews
Madden 09 Uniform Fixes
Hey Guys,
I'm Matt Read, a designer on Madden, and I have to say, I'm really impressed with the quality feedback that I've been seeing in these forum posts. I first heard of these threads about a week ago and thought that maybe they'll find a couple uniform bugs but nothing major. I don't know why I doubted you guys. Post after post I was finding issues that we still needed to correct. Don't get me wrong, the art team has done an amazing job this year and uniform authenticity has jumped tenfold but stuff like, the Falcon's away socks, the Classic Niners on Gold, the Saints logo and Pants, and the Bears GSH would have shipped WITHOUT being fixed. (Thanks RaginCajun, Jistic, mastershake88, xxTruthxx, destroyer, sva91, just to name a few) We really appreciate everyone's input and thanks for posting with reference shots it helped us out tremendously.
I just have a little bit of bad news. I read some posts about wrong facemask color, patches, and helmet numbers and while all those posts were 100% accurate, we just don't have time to fix them. We are quickly running out of time in our development cycle and although those requests sound easy to fix, unfortunately they're not. I did make a list of changes we couldn't get to and we'll get those issues addressed next year. But the good news...thanks to all your input, we were able to correct many issues. Here are screen grabs of a few of the issues we fixed thanks to you guys. Again, thanks for the great feedback and now that the lines of communication are more open, I really look forward to working directly with the community on uniform reference immediately after we ship 09.
-Matt
Jets Helmet Logo
Saints Helmet Logo & Pants
Console Sports: Madden NFL 09 Community Day Impression pt1
I'm going to start this out by going out on a limb with a prediction. Madden NFL 09 for XBOX 360 and PS3 will be the most critically acclaimed version of the game in the last decade.
Yes, it's that good, and there's that much polish to it. I am also going to say that this is the year that both the casuals and the hardcore players can rejoice, because there's settings that accommodate both types of gamer...but more on that later.
When you first start out the game, you have the option to be "tested" by what is called the "Madden Test". At first, it sounds kind of contrived, but what you need to realize is that by using this "test", the results will determine custom crafted "settings" based on your skill level. First, you'll enter into this "virtual arena" with computer generated players, and you start off with ball-carrier move drills where you are prompted to use certain moves against a given defender. The defenders will increase with frequency and number as the drill continues. What's going on "under the hood" is that the game is using these tests to determine the settings for the AI's run defense based on your skills. The first time out, my score set the AI's run defense to "All Madden" level.
Then you move onto the passing drills. You'll be asked to complete passes to various receivers against various coverages. The difficulty increases with each snap. As you might suspect, the game is calculating the AI's pass defense to your skills (or lack thereof). As you can imagine, it was a slight shock to my ego to see that I had enough incompletions and bad-reads during my drills that the game set the AI's pass defense to "Pro" level based on the "skills" I showed.
After that, your run defense skills are tested, followed by your pass defense skills. After it is all said and done, the game rates your skills, and sets your "skill" level for each of the four facets of the game based on those results. For me, the game set the AI run defense to "Madden", the AI pass defense to "Pro", the AI running game to All Pro, and the AI passing game to All Pro. This "Madden IQ" test might seem like nothing to us vets who's pride will make us set our settings to All Madden across the board, but it will give the option to customize the entire experience to new and casual players who are just jumping in to EA's football game. You can also always opt to be re-tested, or not tested at all. Personally, I think it's a fantastic idea that EA found a way to let the game adapt itself to casuals and players of varying skill levels without "dumbing it down" as many of us feared. The "Madden IQ" tests are a clever and innovative way to craft an experience around the varying skills of the player with the controls.
And, again, you can opt to skip the whole Madden I.Q. test if you are more interested in jumping in and playing and setting the standard "across the board" settings of Rookie, Pro, All Pro, and All Madden.
Okay- so now you know about the I.Q. test.
Also of note, there's "hardcore" settings within the higher difficulty settings whereby you are not "prompted" so readily by the AI to do certain tasks, and this setting also cuts down the whole "spectacular catch" receiver dynamic down to a very VERY rare event. Bravo, EA.
Now, on to the "meat" of the game.
The first thing you will notice when you fire up your first game, is that EA is REALLY turning on the presentation this year. Yes, we've asked for it for some time, and EA has delivered in a big way. EA is pushing broadcast quality presentation this year, with players on the field at pre-game warm ups, and big time pomp and panache' as you enter into your game. You'll see the players warming up, fireworks, fans going nuts in the stands, and EA's own brand of logos, presentation screens, and TV-like broadcast quality.
And then there's the players.
The depth and detail of this year's Madden athletes as depicted in the game is absolutely phenomenal. Remember the "big step" between the graphics of old-gen XBOX 1 basketball titles and that of more recent efforts by 2K and EA in terms of rendering the NBA basketball players? Well, the jump between last year's Madden 08 and the exceptionally shaded and detailed Madden players is just as big. Heck, seeing the NCAA 09 player graphics the day before made me think the player graphics couldn't get much better. Madden 09 proved me wrong. It does get better. Madden 09 player graphics are a sight to behold. The shading of the arms to indicate sweat, and sometimes wetness in the rain, the sometimes mud-caked uniforms where you can barely see the player's number, its all there, and its never been done like this before.
And, oh by the way, there's new commentary, and its very well done. Chris Collinsworth and Tom Hammond have been tasked with providing the color commentary as EA finally did away with the terribly mundane "radio announcer". Lets all give a cheer! Still, I've never been a Collinsworth fan- due in no small part to his Bengal fanboyness and often apparent dislike of my Pittsburgh Steelers. However, Collinsworth provides some very insightful color commentary, and quite often makes some very astute observations about individual players involved with each play. Hammond also does a fine job of giving believable broadcast quality announcing, but its overshadowed by my awe at the job Collinsworth does despite my bias against him. I'm told he put about 40 hours of voice-work into the game to get it where it is. I'm going to say that from what I've heard, I think that Collinsworth and Hammond now have overtaken 2K's "Dan and Peter" as the "best" football broadcasters in the virtual game.
Even better, Collinsworth breaks down big plays in the game as they happen with EA's new "EA Sports Back-Track". Collinsworth uses the telestrator to show you your big mistakes and big plays. It usually kicks-in after INTs and mis-reads in the passing game, and it works really well. Its not just a cool "broadcast" feature, but its also a subtle teaching tool.
EA is also pushing its own "brand identity" to the broadcast overlays. You'll see defensive and offensive team introduction portraits during each unit's first series, much like you would on Monday Night Football. That same broadcast style is consistent throughout the game. We've been waiting for this for years.
There's also more atmosphere that ever before. Crowds react dynamically, especially in "rivalry" games, usually within your division. Even my beloved Pittsburgh faithful at Heinz Field weren't so "faithful" when I was down 3 scores to the Browns when I was "trying some things out". The boo-birds came out in a big way, as well they should. You'll want to crank up your surround sound for this one, folks. You want atmosphere, you got it.






